Philosophical Platform
Technology usage exists on a continuum - from excessive engagement and complete disconnection. Our goal is to help families, communities and schools shift away from excessive use – not necessarily toward zero use, but toward a healthier, more intentional, age-appropriate relationship with technology.
We are not anti-tech! We recognize the value technology brings and support individuals and communities no matter where they currently fall on the continuum, or how far they choose to move along it.
Our approach to technology use is grounded in current research and guided by three core principles: developmental appropriateness, holistic health, and values-based parenting. Together with our vision, these principles form the foundation of our philosophical platform, which defines our position on key issues.
Remember personal electronic devices and social media are optional… for everyone!
Smartphones and Personal Electronic Devices
Before age 11: No or very little family-owned personal electronic device use (any device which connects to the internet and provides access to the internet, social media, gaming and an app store).
Middle School: Limited personal electronic device use for calling, texting and video chatting only. Devices should not have an internet browser, gaming, social media or app store.
Early-High School: Smart devices are ok but should have limited and gradual access to internet browsers and non-violet, pro-social gaming. No social media.
Age 16+: If you’re considering adding social media, do so gradually, one app at a time. Launch pad for more independent use. Continue using screen time restrictions.
Social Media
No social media until at least 16. Gradual introduction after 16.
Be cautious about posting pictures of your children on social media. Only do so with their consent.
Gaming
Online, violent video games are not recommended at any age.
Before 5: No gaming
5-11: Supervised (in the same room), non-violent, pro-social gaming on a gaming console only. Limit time to 20 mins/day
Middle School: Supervised (in the same room) non-violent, pro-social gaming on a gaming console only. Limit time to 45 mins/day
High School: Non-violent, pro-social gaming on a gaming console only. Limit time to 60 mins/day. OFFLINE only violent video games that are appropriately rated.
Personal Electronic Device Access in Schools
Personal Electronic Devices must be INACCESSIBLE on school grounds and during school sponsored activities to reduce distractions, maintain environments focused on learning and protect the privacy and safety of students.
EdTech
Turning Life On fully supports EverySchool Best Practice for EdTech, including:
Embrace Printed Texts and Handwriting
Embrace Transformative Technology
Limit gamified apps and platforms
Limit digital worksheets
Don’t use screen time for behavior management
Don’t use social media as a teaching or communication tool
Protect early learners from too much screen time
Building on developmental appropriateness, students younger than 6 grade should not have access to devices during the school day. Middle school should be limited and not taken home. High school students should have access to 1:1.
AI
AI is a relatively new technology that has not been properly researched. It is also changing very quickly. Therefore, it is irresponsible to issue recommendations, and we advise parents to proceed with extreme caution when introducing AI.
0-18: No AI use
Time Offline
We believe that it’s easier to fill the day with screen free activities than it is to restrict screens. Therefore, parents should prioritize the following:
Basic Needs
Eating, sleeping, self-care
Activities for Development
Family Time
Free Play
Nature and outdoor time
Chores
Literacy
Quiet time
Team sports and activities